High Healing Potion
CRecovers 200 HP for the user over 10 seconds.
Consumables, materials, key items
High Healing Potion
CRecovers 200 HP for the user over 10 seconds.
High Mine
CExplodes when triggered, dealing 250 (+100% of ATK) (+600% of INT) damage. Automatically detonates after a set duration.
High Bomb Stone
CExplodes when thrown, dealing 200 (+80% of ATK) (+500% of INT) damage. Can be used to destroy brittle stone walls.
High Flame Mine
CSpreads flames when triggered, dealing 150 (+90% of ATK) (+700% of INT) damage and inflicting 150 points of Burn. Automatically detonates after a set duration. Can be used to burn away walls of thorns.
High Flame Stone
CSpreads flames when thrown, dealing 100 (+70% of ATK) (+600% of INT) damage inflicting 150 points of Burn. Can be used to burn away walls of thorns.
High Numbing Mine
CShocks when triggered, dealing 100 (+70% of ATK) (+600% of INT) damage and inflicting 150 points of Paralysis. Automatically detonates after a set duration.
Magestone
CWhat seems to be the core of a monster's soul. While typically dissipating upon death, cores may fall to the ground intact. Said to determine the enchantment imbued upon a piece of equipment.
Mage Crystal
CA crystal of magic essence formed within the bodies of monsters. Acting much like a battery for magic energy, it is essential for crafting enchanted equipment.
Numbing Mine
CShocks when triggered, dealing 50 (+70% of ATK) (+500% of INT) damage and inflicting 100 points of Paralysis. Automatically detonates after a set duration.
Gold Crystal
CRecovers 100 HP for all party members. Can also open Golden Gates.
Clay
CViscous, malleable soil. An indispensable component in the crafting of various goods.
Black Fluid
CThe bodily fluid of a monster, infused with magic power. It has a gelatinous texture, allowing it to be carried by hand. Delightfully jiggly, with a subtle stench.