Elementalist
Grants the party a buff that inflicts Burn, Freeze, and Poison on hit.
Sword skills, active/support/combination skills
Elementalist
Grants the party a buff that inflicts Burn, Freeze, and Poison on hit.
Elemental Advantage
Grants the party a buff that increases damage dealt to enemies affected by status ailments.
Holistic Healing
Restores the party's HP.
Beatdown
Dive forward and swing your weapon down, landing a <SSGreen>Sword Strike</> skill that deals (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Analyze
Reveals enemies through walls in the surrounding area and allows the player to detect trapped chests for a short time. Deals bonus damage based on ATK when attacking an enemy targeted by Analyze.
Enhanced Sword Skills
Grants the party a buff that increases Sword Skill damage and prevents SP from being consumed. This effect has a set cooldown.
Improved Sword Skills
Increases the party's Sword Skill damage.
Sword Masters
Reduces the cooldown time and SP cost of Sword Skills.
Reinforcement
Increases ATK, and grants an effect for each weapon type: one-handed and two-handed swords receive an SS damage increase; fine swords and daggers receive an attack speed increase; and one-handed clubs and two-handed axes receive an enemy down rate increase. This effect ends after a set number of attacks.
Bolstering Bellow
Temporarily grants the character invincibility, and increases ATK and DEF for them and their partner. This support skill automatically triggers only when the character's HP falls below a certain amount.
Giant Killer
Increases the party's damage against elite enemies and bosses.
Brave Leap
Jump and slash upwards into a <SSGreen>Sword Strike</>, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage and launching the enemy into the air. Continue into an additional <SSGreen>Sword Strike</>, thrusting your blade downward into the ground for {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage, and emitting a mid-range <SSGreen>Sword Strike</> shockwave dealing {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) damage.
Rising Cross
Charge swiftly forward, dealing two <SSYellow>Crush Attacks</> that deal {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/> on the first strike and {BaseATK_2}(+{ATKModifier_2}% of <img id="TI_ATK"/> on the second strike, knocking enemies into the air.
Improved Combinations
Increases combo SP gained and the damage of the next three Combination Skills.
Single Stab
Throw a <SSGreen>Sword Strike</> knife at foes, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Twin Moon
Deals medium damage to a single enemy and knocks them back, damaging foes they collide into.
Riot Fangs
Deals heavy damage to a single enemy, but temporarily reduces the DEF of both Klein and your character when used.
Twin Embrace
Deals medium damage to surrounding enemies with Iori's assistance. The more HP your character has, the higher the damage dealt.
Twin Ignition
Deals heavy damage to nearby enemies. Causes Zash and your character to lose a set amount of HP.
Double Cleave
Execute two 360 degree horizontal <SSGreen>Sword Strikes</>, dealing: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) on the second strike
Backlash
Execute a spinning <SSGreen>Sword Strike</> that deals {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage. Hold the attack button to charge up to three follow-up spinning slashes, dealing: {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) damage on the second strike {BaseATK_4} (+{ATKModifier_4}% of <img id="TI_ATK"/>) damage on the third strike
Absorbing Strike
Spin your weapon, drawing in enemies up to {Length} meters away. Execute a <SSGreen>Sword Strike</> on foes drawn in, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Roaring Jolt
Lunge your blade forward for a piercing <SSYellow>Crush Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Rockfang
Hold the attack button to charge, then let go to unleash a medium-range <SSGreen>Sword Strike</> around you, dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage to enemies and launching them into the air. The attack area can be increased by holding the button, which also deals {BaseATK_2}(+{ATKModifier_2}% of <img id="TI_ATK"/>) damage. Also, while holding the button, your DEF rises by {DEF_Up}.