Striker
Strikes all enemies within a certain range in rapid succession. Kills mob enemies if their HP is below a certain amount.
Sword skills, active/support/combination skills
Striker
Strikes all enemies within a certain range in rapid succession. Kills mob enemies if their HP is below a certain amount.
Tireless
Reduces stamina consumption.
Spiritfall
Launch an enemy into the air with a <SSGreen>Sword Strike</>, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage and a further {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage when you <SSGreen>Sword Strike</> them back down to the ground.
Spirit Shot
Deals medium damage to a single enemy. Consumes 50% of your character's SP to deal additional damage based on ATK. The more SP is consumed, the more damage is dealt, and if this goes above a certain value, the damage of the next Sword Skill will also increase.
Linear Strike
Take a step back before launching a thrusting <SSCyan>Severing Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Resource Rescue
Prevents the next ten items from being consumed after using a consumable. This effect does not include crystal-type items.
Potion Power
Increases the effect of HP and SP Potions. Using a potion temporarily increases ATK and DEF.
Propagation
Grants the party a buff that causes attacks to damage nearby enemies.
Bull Rush
Charge at a foe, slamming into them for {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage. Execute two <SSCyan>Severing Attacks</> after the body slam, dealing: {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) on the first strike {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) on the second strike
Serpent Strike
Extend your blade forward and then unleash a wide-sweeping <SSYellow>Crush Attack</>. Holding down the attack button charges up the ability, increasing the damage dealt the longer the charge is held. No Charge: {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) Charge Level 1: {BaseATK_2}(+{ATKModifier_2}% of <img id="TI_ATK"/>) Charge Level 2: {BaseATK_3}(+{ATKModifier_3}% of <img id="TI_ATK"/>)
Rising Helix
Leap into the air and execute a spinning <SSCyan>Severing Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage continuously.
Harmonic Duo
Deals medium damage to a single enemy. Defeating an enemy with this skill recovers a portion of support SP.
Rumble Horn
Execute four swift, wide-range thrusting <SSYellow>Crush Attacks</> dealing: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage on the second strike {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) damage on the third strike {BaseATK_4} (+{ATKModifier_4}% of <img id="TI_ATK"/>) damage on the fourth strike
Swift Attackers
Increases the party's normal attack speed.
Slashers
Increases slash damage.
Instant Barrier
Grants the party a barrier that nullifies five instances of damage.
Gravity
A mighty swing of the axe draws in opponents within {Range} meters of the player. Each enemy successfully drawn in is dealt {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) <SSGreen>Sword Strike</> damage.
Chain Seeker
Lunge your blade forward for a <SSGreen>Sword Strike</> dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage, while also drawing opponents in.
Sharp Nail
Execute three long-range vertical <SSCyan>Severing Strikes</> dealing: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage on the second strike {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) on the third strike
Riot Smash
Press and hold the attack button to spin your weapon, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage. After holding the button down for a set time, release to execute a <SSYellow>Crush Attack</> dealing {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage, launching foes into the air.
Taunt
Causes enemies surrounding Agil to target him. After activation, Agil's Focus Gauge remains fully charged for a set duration.
Lightning
Deals damage to all enemies surrounding Asuna. Also recovers SP of allied characters near Asuna.
Fulmination
Launch a charging <SSYellow>Crush Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Lightstreak
Launch a quick thrusting <SSYellow>Crush Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.