Tutorial Darkness_01
Reduces vision temporarily. Can be cured and prevented with eye drops.
UI 文本、教程、公告等系统级文案
Tutorial Darkness_01
Reduces vision temporarily. Can be cured and prevented with eye drops.
Tutorial Database_01
Examining the book in your room provides access to the database. From the database, you can find information on items you've obtained and enemies you've fought.
Tutorial Database_02
Examining points of interest around the world marked with a magnifying glass icon will add topics to the world database. Finding enough of these entries will net you rewards from the Adventurer's Association.
Tutorial DeathGameMode_02
In multiplayer, Death Game Mode players can only matchmake with other Death Game Mode players.
Tutorial Demo_AccomplishedQuests_01
From the Main Terminal, you can play through previous quests that you've completed. By repeating your experience, you're able to hunt for quest-specific drops and rewatch story cutscenes. *In the trial version Iori's Request, Within the Shadows, The Violet Fencer I, and The Violet Fencer II can be replayed.
Tutorial DestinationMarkers_01
Markers indicate points of interest you should visit during quests or while visiting towns. They can be displayed on both the mini-map and full map using <img id="TI_DestinationMarkers"/>.
Tutorial DifficultyAndItemDrop_01
Weapons dropped by enemies and treasure chests are more likely to have a higher rating at higher difficulty levels. You'll also earn more experience, so if you want to grow stronger more quickly, try increasing the difficulty. Note: Experience gains are the same on Story and Normal. You can change the difficulty from the Settings tab in the Player Menu while in town.
Tutorial DodgeSlash_01
A slash technique that deals high damage. Pressing {Act_SlashTrigger} within a set time after a perfect dodge will trigger a follow-up attack by your Partner. Enemies hit by a Dodge Slash will also be greatly staggered.
Tutorial DodgeSlash_02
Follow the action button guide to time your Dodge Slash correctly.
Tutorial DungeonMap_01
A dungeon's map is gradually revealed as you make your way through its winding corridors. Waypoints are not displayed in dungeons, so it's crucial to keep track of where you've been and what ground you have yet to cover.
Tutorial DungeonRandomdungeon_01
Dungeons function as mazes, their corridors shifting each time you start a quest. While exploring each corridor will allow you to obtain items from chests, this can also be quite risky. Deciding whether to prioritize exploration or reach the next Safe Area is paramount while in a dungeon.
Tutorial DungeonRandomdungeon_02
However, you cannot teleport in safe areas—you can only head back to town.
Tutorial EliteEnemy_01
Monsters of a higher caliber than common mobs. Even a single elite enemy poses a significant threat. Turn and run from one and it will chase you down relentlessly.
Tutorial EliteEnemy_02
Elite enemies are represented on the mini-map with the icon shown above. When an Elite becomes aware of your presence, an alert effect will display across the screen to signal that you've been discovered.
Tutorial EnemyCursor_01
A cursor will appear above enemies when you are locked onto them. It also displays the danger the target represents to you—the more the cursor shines, the larger the difference between the enemy's ATK and your DEF.
Tutorial EnemyLevel_01
Enemy levels scale with yours—up to a certain point. To raise this limit, you'll need to increase your Cardinal Rank.
Tutorial EnemyLevel_02
Certain quests—ones that raise your Cardinal Rank or offer valuable rewards—feature enemies that don't scale to your level. If you find yourself outmatched, return to town to allocate your Growth Points or enhance your weapons.
Tutorial EquipmentClass_01
Weapons and armor have a rating that represents their power. There are five ratings in the game: S, A, B, C and D, with S being the strongest, and D being the weakest. The higher the rating, the more effective the equipment will be in battle.
Tutorial EXMOD_01
A passive ability attached to a weapon. These are set when creating a weapon at the Smithy, or randomly applied to drops found in treasure chests. These abilities can be passed on to other weapons at the Smithy via synthesis.
Tutorial ExtraAttack_01
A general term for Jump Attacks and Sprint Attacks. You can perform these by pressing {Act_NormalAttack} or {Act_HeavyAttack} when sprinting or jumping.
Tutorial FallingDrowning_01
There are many treacherous heights and deep pools of water in Aincrad. But fear not—should you take a tumble or go under, you'll simply be returned to your original location. So don't be scared to peer over the edge.
Tutorial Fatigue_01
Increases stamina consumption temporarily. Can be cured and prevented with energy herbs.
Tutorial FieldMapping_01
The map for your current area will be revealed after activating its Safe Area. The map displays various bits of information that will aid in exploration, such as paths and treasure chests.
Tutorial FieldPaths_01
Paths are often visible on the ground or map. If you get lost, following one of these paths will eventually lead you to a Waypoint. Straying from these well-trodden roads is a good way to get lost. Paths aren't always available, however—so keep an eye out for blue pillars of light when you're lost in the wilds.