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Rising Cross
Charge swiftly forward, dealing two <SSYellow>Crush Attacks</> that deal {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/> on the first strike and {BaseATK_2}(+{ATKModifier_2}% of <img id="TI_ATK"/> on the second strike, knocking enemies into the air.
Roaring Jolt
Lunge your blade forward for a piercing <SSYellow>Crush Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Rockfang
Hold the attack button to charge, then let go to unleash a medium-range <SSGreen>Sword Strike</> around you, dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage to enemies and launching them into the air. The attack's range and damage increase the longer you hold the button, and your DEF rises by {DEF_Up}.
Meteor Strike
Jump upwards and then perform a diagonal downward slice, causing a <SSYellow>Crush Attack</> wave at your landing point and dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Whirlwind
Lunge your blade forward and then swing for a wide-sweeping <SSGreen>Sword Strike</> all around you, continuously dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Volcano Slam
Swing upward for a medium-range <SSGreen>Sword Strike</> wave dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage to enemies and launching them into the air.
Fierce Shock
Slam the ground, causing a <SSGreen>Sword Strike</> wave dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Serpent Strike
Extend your blade forward and then unleash a wide-sweeping <SSYellow>Crush Attack</>. Holding down the attack button charges up the ability, increasing the damage dealt the longer the charge is held. No Charge: {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) Charge Level 1: {BaseATK_2}(+{ATKModifier_2}% of <img id="TI_ATK"/>) Charge Level 2: {BaseATK_3}(+{ATKModifier_3}% of <img id="TI_ATK"/>)
Gravity
A mighty swing of the axe draws in opponents within {Range} meters of the player. Each enemy successfully drawn in is dealt {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) <SSGreen>Sword Strike</> damage.
Chain Seeker
Lunge your blade forward for a <SSGreen>Sword Strike</> dealing {BaseATK_1}(+{ATKModifier_1}% of <img id="TI_ATK"/>) damage, while also drawing opponents in.