SwordSkillName_03_000
SwordSkillName_03_011
SwordSkillName_03_012
SwordSkillName_03_013
SwordSkillName_03_014
SwordSkillName_03_015
SwordSkillName_03_016
SwordSkillName_03_017
SwordSkillName_03_018
SwordSkillName_03_019
Disorder
Launch a quick, spinning <SSCyan>Severing Attack</> that can be charged and extended by holding down the attack button. The player can move while the attack is being executed. Spinning slash: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage Finisher: {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage
Single Stab
Throw a <SSGreen>Sword Strike</> knife at foes, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Dagger Barrage
Throw a barrage of {Num1} knives; a <SSGreen>Sword Strike</> skill that deals {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage per knife thrown.
Rapid Bite
Quickly appear behind a foe and launch a <SSCyan>Severing Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Incision
Leap into the air and bring a <SSGreen>Sword Strike</> down upon a foe, dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage and launching them into the air.
Trend Edge
A quick four-hit <SSGreen>Sword Strike</> that deals: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage on the second strike {BaseATK_3} (+{ATKModifier_3}% of <img id="TI_ATK"/>) damage on the third strike x 3 {BaseATK_4} (+{ATKModifier_4}% of <img id="TI_ATK"/>) damage on the fourth strike
Rising Helix
Leap into the air and execute a spinning <SSCyan>Severing Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage continuously.
Fulmination
Launch a charging <SSYellow>Crush Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage.
Flick and Twist
Launch a <SSCyan>Severing Attack</> dealing {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage while moving back.
Swarm Sting
Hold down the attack button to lock on to a maximum of {ThrowNum_Total} targets within range. Release to throw homing knives; a <SSGreen>Sword Strike</> skill that deals {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage per locked target.