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Tutorials

250 total

Tutorial ConsumedItems_01

Items that can be used during quests to bestow a variety of effects. Press {Act_ItemBelt_Active_Left} / {Act_ItemBelt_Active_Up} / {Act_ItemBelt_Active_Right} to use the consumable item assigned to that input. Press and hold {Act_ItemBelt_Active_Left} / {Act_ItemBelt_Active_Up} / {Act_ItemBelt_Active_Right} to change the assigned item.

Tutorials

Tutorial Darkness_01

Reduces vision temporarily. Can be cured and prevented with eye drops.

Tutorials

Tutorial Database_01

Examining the book in your room provides access to the database. From the database, you can find information on items you've obtained and enemies you've fought.

Tutorials

Tutorial Database_02

Examining points of interest around the world marked with a magnifying glass icon will add topics to the world database. Finding enough of these entries will net you rewards from the Adventurer's Association.

Tutorials

Tutorial DeathGameMode_02

In multiplayer, Death Game Mode players can only matchmake with other Death Game Mode players.

Tutorials

Tutorial Demo_AccomplishedQuests_01

From the Main Terminal, you can play through previous quests that you've completed. By repeating your experience, you're able to hunt for quest-specific drops and rewatch story cutscenes. *In the trial version Iori's Request, Within the Shadows, The Violet Fencer I, and The Violet Fencer II can be replayed.

Tutorials

Tutorial DestinationMarkers_01

Markers indicate points of interest you should visit during quests or while visiting towns. They can be displayed on both the mini-map and full map using <img id="TI_DestinationMarkers"/>.

Tutorials

Tutorial DifficultyAndItemDrop_01

Weapons dropped by enemies and treasure chests are more likely to have a higher rating at higher difficulty levels. You'll also earn more experience, so if you want to grow stronger more quickly, try increasing the difficulty. Note: Experience gains are the same on Story and Normal. You can change the difficulty from the Settings tab in the Player Menu while in town.

Tutorials

Tutorial DodgeSlash_01

A slash technique that deals high damage. Pressing {Act_SlashTrigger} within a set time after a perfect dodge will trigger a follow-up attack by your Partner. Enemies hit by a Dodge Slash will also be greatly staggered.

Tutorials

Tutorial DodgeSlash_02

Follow the action button guide to time your Dodge Slash correctly.

Tutorials

Tutorial DungeonMap_01

A dungeon's map is gradually revealed as you make your way through its winding corridors. Waypoints are not displayed in dungeons, so it's crucial to keep track of where you've been and what ground you have yet to cover.

Tutorials

Tutorial DungeonRandomdungeon_01

Dungeons function as mazes, their corridors shifting each time you start a quest. While exploring each corridor will allow you to obtain items from chests, this can also be quite risky. Deciding whether to prioritize exploration or reach the next Safe Area is paramount while in a dungeon.

Tutorials

Tutorial DungeonRandomdungeon_02

However, you cannot teleport in safe areas—you can only head back to town.

Tutorials

Tutorial EliteEnemy_01

Monsters of a higher caliber than common mobs. Even a single elite enemy poses a significant threat. Turn and run from one and it will chase you down relentlessly.

Tutorials

Tutorial EliteEnemy_02

Elite enemies are represented on the mini-map with the icon shown above. When an Elite becomes aware of your presence, an alert effect will display across the screen to signal that you've been discovered.

Tutorials

Tutorial EnemyCursor_01

A cursor will appear above enemies when you are locked onto them. It also displays the danger the target represents to you—the more the cursor shines, the larger the difference between the enemy's ATK and your DEF.

Tutorials

Tutorial EnemyLevel_01

Enemy levels scale with yours—up to a certain point. To raise this limit, you'll need to increase your Cardinal Rank.

Tutorials

Tutorial EnemyLevel_02

Certain quests—ones that raise your Cardinal Rank or offer valuable rewards—feature enemies that don't scale to your level. If you find yourself outmatched, return to town to allocate your Growth Points or enhance your weapons.

Tutorials

Tutorial EquipmentClass_01

Weapons and armor have a rating that represents their power. There are five ratings in the game: S, A, B, C and D, with S being the strongest, and D being the weakest. The higher the rating, the more effective the equipment will be in battle.

Tutorials

Tutorial EXMOD_01

A passive ability attached to a weapon. These are set when creating a weapon at the Smithy, or randomly applied to drops found in treasure chests. These abilities can be passed on to other weapons at the Smithy via synthesis.

Tutorials

Tutorial ExtraAttack_01

A general term for Jump Attacks and Sprint Attacks. You can perform these by pressing {Act_NormalAttack} or {Act_HeavyAttack} when sprinting or jumping.

Tutorials

Tutorial FallingDrowning_01

There are many treacherous heights and deep pools of water in Aincrad. But fear not—should you take a tumble or go under, you'll simply be returned to your original location. So don't be scared to peer over the edge.

Tutorials

Tutorial Fatigue_01

Increases stamina consumption temporarily. Can be cured and prevented with energy herbs.

Tutorials

Tutorial FieldMapping_01

The map for your current area will be revealed after activating its Safe Area. The map displays various bits of information that will aid in exploration, such as paths and treasure chests.

Tutorials