{Num}
装备 EX-MOD、固有属性词条
Subcategories
{Num}%
ATK +{Num}
DEF +{Num}
HP +{Num}
HP Recovery
HP +{Num}
SP +{Num}
SP Motivation
Increases ATK by consuming SP, with the increase proportional to the amount of SP consumed.
SP Hoarder
Increases Sword Skill damage when at 50% SP or higher.
SP +{Num}
SP Consumption +{Num}%
SP Consumption
SP Consumption -{Num}%
SP Increased
One-Time Barrier
Grants a barrier that nullifies one instance of damage after avoiding damage from enemy attacks for a set duration.
Contract of Threes
Grants bonus damage based on ATK when damage is dealt three times in a set duration and restores stamina.
Third Shock
Greatly increases the damage of the next Sword Skill when one is used twice over a set duration.
Triple Condition
Increases the damage of the next Sword Skill after three uses.
Dying Charm
Increases ATK as HP falls. When HP is below a certain amount, hitting enemies with Sword Skills grants a barrier.
Great Support
Increases amount of support SP gained. Temporarily increases ATK after activating a Support Skill.
Damage
Mental Enrichment
Grants ATK based on maximum stamina when you have over 50% stamina.
Highly Motivated
Increases ATK according to HP.