Energy Drain
Restores HP by an amount proportional to the damage dealt to an enemy.
装备 EX-MOD、固有属性词条
Energy Drain
Restores HP by an amount proportional to the damage dealt to an enemy.
Auto-Recovery
Restores a portion of damage taken over time. Restoration amount is increased when HP is below a set percentage.
Sightless Strike
Inflicts blindness stacks when damaging enemies with attacks and grants a higher chance of downing blinded enemies.
Sightless Shot
Inflicts blindness stacks when damaging enemies with attacks. Additionally, attacks deal bonus damage that scales with ATK to blinded enemies.
Hero's Mark
Increases EXP gain. While Hero's Attire is equipped, reduces stamina and SP consumption, and increases Support and Combo SP gain.
Hero's Proof
Increases Weapon EXP gain. While Hero's Boots are equipped, reduces damage taken, and increases HP recovery received and barrier durability.
Potion Recovery
Col Acquired
Col Acquired +{Num}%
Col Acquired +{Num}%
Experience Gained
Experience Gained +{Num}%
Experience Gained +{Num}%
Charging Blow
Increases the damage of the next attack and makes it more likely to down the enemy after not attacking or taking damage for a set duration.
Sword Charge
Grants a stack when dealing damage. After 20 stacks, the next successful Sword Skill deals bonus damage that scales with ATK.
Swordcraft Accumulation
Increases Sword Skill damage and SP consumption temporarily when using a Sword Skill. This effect stacks up to five times.
Running Strike
Grants stacks based on distance traveled. After acquiring the maximum number of stacks, the next instance of damage dealt consumes all stacks and deals bonus damage based on ATK.
Accumulator
Grants stacks whenever damage is dealt to enemies or enemies are defeated. After reaching maximum stacks, the next Sword Skill consumes them, removing its cooldown and refunding its SP cost.
Imaginary Shield
Increases ATK, but also increases damage taken.
Cursed Assailant
Enemies become more susceptible to status effects.
Force of the Sage
Restores a set amount of HP when dealing damage to an enemy. Taking damage reduces this effect's cooldown time.
Jump Attack Damage
Jump Stamina Cost
Swift Grace
Decreases Sword Skill cooldown time and SP consumption. Dealing damage with Sword Skills five times within a set duration deals bonus damage based on ATK.