Swordsman's Charm
Grants a barrier and bonus damage based on ATK after performing two Sword Skills within a set duration.
装备 EX-MOD、固有属性词条
Swordsman's Charm
Grants a barrier and bonus damage based on ATK after performing two Sword Skills within a set duration.
Sword Atonement
Increases the damage of Sword Skills, and grants them bonus damage based on ATK. However, using them consumes Support SP and Combo SP.
Sword Skill Damage
Sword Skill Damage +{Num}%
Sword Skill Damage +{Num}%
Sword Skill Cooldown Time
Sword Skill Cooldown Time -{Num}%
Sword Boost
Increases ATK temporarily when dealing damage with a Sword Skill. Additionally, dealing damage with Sword Skills reduces this effect's cooldown time.
Sword Grip
Reduces the SP required to activate Sword Skills.
Basic Sword Art
Increases normal attack speed and temporarily increases ATK and DEF every time an enemy is hit with a normal attack. This effect stacks up to five times.
Sword Barrier
Grants bonus damage based on ATK when dealing damage with Sword Skills, and grants a barrier for 30% of the bonus damage dealt.
Rising Spirit
Increases Sword Skill damage, but also increases their cooldown time.
Titan Strength
Increases the down rate of Crush Attacks and grants them bonus damage based on STR.
Combo SP Increased
Combo SP Increased +{Num}%
Last Breath: SP
Grants bonus damage based on ATK to the final hit of normal attack combos and restores SP.
Last Breath: Sword
Grants bonus damage based on ATK to the final hit of normal attack combos and increases the damage of the next Sword Skill used.
Last Breath: Barrier
Grants bonus damage that scales with ATK to the final hit of normal attack combos and grants a barrier.
Last Breath: Vitality
Grants bonus damage based on ATK to the final hit of normal attack combos and temporarily reduces stamina consumption.
Last Breath: Health
Grants bonus damage based on ATK to the final hit of normal attack combos and restores HP.
Counter Sword Skill Damage
Reflecting Guard
Inflicts daze stacks on the attacking enemy for each successful guard.
Damage Taken
Damage Taken -{Num}%