SP Motivation
Increases ATK by consuming SP, with the increase proportional to the amount of SP consumed.
SP Motivation
Increases ATK by consuming SP, with the increase proportional to the amount of SP consumed.
SP Hoarder
Increases Sword Skill damage when at 50% SP or higher.
One-Time Barrier
Grants a barrier that nullifies one instance of damage after avoiding damage from enemy attacks for a set duration.
Contract of Threes
Grants bonus damage based on ATK when damage is dealt three times in a set duration and restores stamina.
Third Shock
Greatly increases the damage of the next Sword Skill when one is used twice over a set duration.
Triple Condition
Increases the damage of the next Sword Skill after three uses.
Dying Charm
Increases ATK as HP falls. When HP is below a certain amount, hitting enemies with Sword Skills grants a barrier.
Great Support
Increases amount of support SP gained. Temporarily increases ATK after activating a Support Skill.
Mental Enrichment
Grants ATK based on maximum stamina when you have over 50% stamina.
Highly Motivated
Increases ATK according to HP.
Spirit of Rivalry
Increases ATK as stamina falls, but increases the stamina consumption of attacks.
Downed Attack
Increases the damage dealt to downed enemies.
Energetic
Increases maximum stamina.
Freezing Gift: Time
Inflicts freeze stacks when damaging enemies with attacks. Reduces Sword Skill cooldown times temporarily when nearby enemies are frozen.
Freezing Charm
Grants bonus damage to Sword Skills based on ATK and inflicts freeze stacks on enemies. Restores SP when nearby enemies are frozen.
Freezing Gift: Fast
Inflicts freeze stacks when damaging enemies with attacks. Increases normal attack speed temporarily when nearby enemies are frozen.
Freezing Sorcery
Consumes SP to grant bonus damage and inflict freeze stacks when dealing damage with Jump Attacks, Sprint Attacks and Crush Attacks.
Sprinting Shot
Increases sprint speed. Sprint Attacks deal bonus damage that scales with ATK.
Sprinting Shot
Increases the damage of Sprint Attacks.
Leaps and Bounds
Grants bonus damage based on ATK to both Jump Attacks and Sprint Attacks.
Dashing Charm
Increases the damage of Sprint Attacks. Dealing damage with a Sprint Attack restores SP.
Bulwark
Reduces damage taken. This effect is increased further if a shield is equipped.
Power Down
Increases the down rate of normal attacks. Grants bonus damage based on STR to the final hit of normal attack combos.
Vertigo Technique
Grants bonus damage and inflicts daze stacks when dealing damage with related Heavy Attacks.