Victor's Spoils
Restores a set amount of HP when an enemy is defeated nearby.
Victor's Spoils
Restores a set amount of HP when an enemy is defeated nearby.
Sword Rush
Reduces the cooldown time and SP cost of Sword Skills, but also reduces their damage.
Swordsman's Charm
Grants a barrier and bonus damage based on ATK after performing two Sword Skills within a set duration.
Sword Atonement
Increases the damage of Sword Skills, and grants them bonus damage based on ATK. However, using them consumes Support SP and Combo SP.
Sword Boost
Increases ATK temporarily when dealing damage with a Sword Skill. Additionally, dealing damage with Sword Skills reduces this effect's cooldown time.
Sword Grip
Reduces the SP required to activate Sword Skills.
Basic Sword Art
Increases normal attack speed and temporarily increases ATK and DEF every time an enemy is hit with a normal attack. This effect stacks up to five times.
Sword Barrier
Grants bonus damage based on ATK when dealing damage with Sword Skills, and grants a barrier for 30% of the bonus damage dealt.
Rising Spirit
Increases Sword Skill damage, but also increases their cooldown time.
Titan Strength
Increases the down rate of Crush Attacks and grants them bonus damage based on STR.
Last Breath: SP
Grants bonus damage based on ATK to the final hit of normal attack combos and restores SP.
Last Breath: Sword
Grants bonus damage based on ATK to the final hit of normal attack combos and increases the damage of the next Sword Skill used.
Last Breath: Barrier
Grants bonus damage that scales with ATK to the final hit of normal attack combos and grants a barrier.
Last Breath: Vitality
Grants bonus damage based on ATK to the final hit of normal attack combos and temporarily reduces stamina consumption.
Last Breath: Health
Grants bonus damage based on ATK to the final hit of normal attack combos and restores HP.
Reflecting Guard
Inflicts daze stacks on the attacking enemy for each successful guard.
Rebellion
Deals damage based on DEF to the attacking enemy upon a successful guard.
Soul Bite
Grants bonus damage to Sword Skills based on ATK. The lower an enemy's HP, the greater the bonus damage. Instantly kills regular and elite enemies below a certain amount of HP.
Recovery Boost
Increases HP recovery from Healing Crystals. Using a Healing Crystal temporarily increases DEF.
Vengeful Dodges
Increases the invincibility window when dodging. Dodging also causes attacks to deal bonus damage based on ATK.
Fellowship
Grants support SP and combo SP when damage is dealt with a Sword Skill.
Tenacity
Reduces damage taken when HP is 50% or lower.
Basic Force
Increases the speed and damage of normal attacks temporarily after dealing damage with them. This effect stacks up to ten times.
Basic Speed
Increases the speed of normal attacks whenever they are used to inflict damage. This effect stacks.