Bloodlust
Grants bonus damage based on ATK whenever damage is dealt and increases down rate. This effect's cooldown time is reset when an enemy is downed nearby.
Bloodlust
Grants bonus damage based on ATK whenever damage is dealt and increases down rate. This effect's cooldown time is reset when an enemy is downed nearby.
Fighting Beat
Grants stacks when damage is dealt to, or taken from, enemies. Temporarily increases ATK and DEF when maximum stacks are reached.
Master of the Fundamentals
Increases the speed of normal attacks. Grants bonus damage based on ATK to the final hit of normal attack combos.
Solid Preparation
Increases ATK, but disappears after being near enemies for a set duration.
Force Barrier
Increases ATK when you gain a barrier. Additionally, activating a Support Skill or Combination Skill grants a temporary barrier.
Barrier Boost
Increases the amount of barrier gauge gained.
Powered Agility
Increases ATK proportional to AGI. If AGI is 50 or higher, normal attacks deal bonus damage based on ATK.
Agility Plus
Increases AGI.
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Fearless
Increases DEF when in the vicinity of elite enemies or bosses, and reduces the damage taken from them.
Infinite Heart
Restores stamina fully when it falls below a set level.
Vertigo Attack
Inflicts daze stacks when damaging enemies with attacks. Restores Support and Combo SP when nearby enemies are dazed.
Armor of Wisdom
Increases INT. If INT is 30 or higher, increases resistance to status effects. If INT is 60 or higher, DEF also increases.
Dark Sword
Inflicts blindness stacks when damaging enemies with Sword Skills. Sword Skills also deal bonus damage to blinded foes.
Darkness Charm
Inflicts blindness stacks when damaging enemies with attacks. Increases ATK when nearby enemies are blinded.
Acrobatics
Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks and inflicts daze stacks.
Supreme Shooter
Reduces cooldown of throwing Sword Skills. When you deal damage, also inflicts bonus damage based on the enemy's HP.
Parry Sword
Increases Sword Skill damage temporarily after a successful parry, and reduces the current cooldown of Sword Skills.
Parry Payback
Increases damage temporarily after a successful counter or parry.
Parry Recovery
Restores HP on parry.
Parry Smash
Increases the damage of Parry Slashes and temporarily increases DEF after one is used.
Swift Strikes
Reduces the cooldown times of Sword Skills.
Poison Sword
Inflicts poison stacks when damaging enemies with attacks. Increases Sword Skill damage dealt to poisoned enemies.
Poison Bite
Inflicts poison stacks when damaging enemies with attacks. Grants bonus damage against poisoned enemies that scales with INT.