Sleeping Petal
Grants stacks when enemies are damaged or after you move a set distance. After reaching maximum stacks, the next instance of damage inflicts sleep stacks and bonus damage based on ATK.
Sleeping Petal
Grants stacks when enemies are damaged or after you move a set distance. After reaching maximum stacks, the next instance of damage inflicts sleep stacks and bonus damage based on ATK.
Healing Breath
Increases ATK temporarily when HP is restored. Dealing damage restores HP proportional to the damage dealt.
Sprinter's Rage
Increases sprint speed temporarily after activating a Sword Skill.
Fire Charm
Inflicts burn stacks when damaging enemies. Increases attack damage when nearby enemies are burned.
Sparking Engine
Grants bonus damage based on ATK when dealing damage with Crush Attacks and inflicts daze stacks.
Spirit Leap
Increases Sword Skill damage temporarily after a successful parry, and reduces the cooldown time of applicable Sword Skills.
Spirit Force
Restores stamina when SP is consumed.
Burning Rage
Inflicts burn stacks when damaging enemies with attacks. Gradually restores HP when nearby enemies are burned.
Timed Heat
Increases ATK over time. This effect stacks, and upon reaching maximum stacks, increases damage dealt. However, all stacks are lost when landing attacks or taking damage.
Practiced Dodge
Reduces the stamina consumption of dodging.
Practiced Guard
Reduces the stamina consumption of guarding.
Burning Gift: SP
Inflicts burn stacks when damaging enemies with attacks. Restores SP when nearby foes are burned.
Burning Gift: Health
Inflicts burn stacks when damaging enemies with attacks. Damaging burning enemies restores HP by an amount proportional to the damage dealt.
Guard State
Reduces susceptibility to status effects.
Berserker
Increases normal attack speed and reduces stamina consumption, but increases damage taken.
Hunter's Eye
Marks lone enemies in the area, and increases the damage dealt to them.
Swift Hunt
Increases ATK, sprint speed, and normal attack speed when a nearby enemy, player, or Partner has 50% or less HP.
Precept Hunt
Restores SP when defeating an enemy or an enemy is downed nearby, but increases the SP consumption of Sword Skills.
On the Offensive
Reduces the stamina consumption of attacks.
Sword Concept
Reduces the cooldown time of a Sword Skill when it is used to damage an enemy.
Life Drain
Restores HP based on damage dealt when attacking.
Survival
Increases ATK according to current HP. Also increases healing received by 50%.
Vitality Zone
Stacks marks against enemies damaged with a Sword Skill. Creates a temporary field around enemies with 3 marks that gradually restores ally HP and SP.
Sprinting Stinger
Grants bonus damage to Sprint Attacks based on ATK, as well as one stack per enemy hit by Sprint Attacks. Increases ATK temporarily based on the number of stacks, up to a maximum of ten.