Dizzying Cry
Inflicts daze stacks when damaging enemies with attacks. Increases damage dealt to dazed or downed enemies and restores SP on hit.
Dizzying Cry
Inflicts daze stacks when damaging enemies with attacks. Increases damage dealt to dazed or downed enemies and restores SP on hit.
Vertigo Wave
Creates a force wave when Jumping Heavy Attacks are used. This wave deals damage to enemies based on ATK and inflicts daze stacks.
Sleep Induction
Inflicts sleep stacks when damaging enemies with attacks. If nearby enemies are attacked and recover from sleep, restores the HP and SP of nearby players and inflicts foes with sleep stacks.
Blink
Turns dodges into a teleport, but SP is consumed with each use.
Blessed Recovery
Restores HP over time when it falls below a set amount. This effect can only activate once per quest.
Saintly Speed
Reduces the stamina consumption of sprinting. Sprint Attacks deal bonus damage that scales with ATK.
Cunning Blow
Grants stacks when dealing damage with attacks or nearby enemies are downed. After reaching maximum stacks, the next instance of damage dealt consumes all stacks for a damage boost.
Pursuit
Increases ATK temporarily when an enemy is downed nearby.
Exceed
Increases ATK when damage is dealt with attacks. This effect stacks, but taking damage removes accumulated stacks.
Exchange
Increases damage dealt to enemies, but also increases damage taken.
Crushing Impact
Increases the down rate of Crush Attacks and charged Sword Skills, and grants them bonus damage based on STR.
Crush Surge
Increases the damage of the next attack temporarily after dealing damage with a Crush Attack.
Crush Master
Increases the damage of Crush Attacks and charged Sword Skills.
Crushing Blast
Grants bonus damage to Crush Attacks based on ATK. This effect is increased for every Crush Attack made within a set duration. Stacks up to three times.
Rich in Spirit
Increases ATK. This effect scales with SP.
Spirit Shell
Increases maximum SP. If maximum SP is 300 or higher, DEF also increases.
Stamina Recession
Reduces maximum stamina.
Stamina Rejuvenation
Reduces stamina consumption and increases ATK temporarily when stamina is consumed. This effect can stack up to 20 times.
Energy Drain
Restores HP by an amount proportional to the damage dealt to an enemy.
Auto-Recovery
Restores a portion of damage taken over time. Restoration amount is increased when HP is below a set percentage.
Sightless Strike
Inflicts blindness stacks when damaging enemies with attacks and grants a higher chance of downing blinded enemies.
Sightless Shot
Inflicts blindness stacks when damaging enemies with attacks. Additionally, attacks deal bonus damage that scales with ATK to blinded enemies.
Hero's Mark
Increases EXP gain. While Hero's Attire is equipped, reduces stamina and SP consumption, and increases Support and Combo SP gain.
Hero's Proof
Increases Weapon EXP gain. While Hero's Boots are equipped, reduces damage taken, and increases HP recovery received and barrier durability.