Charging Blow
Increases the damage of the next attack and makes it more likely to down the enemy after not attacking or taking damage for a set duration.
Charging Blow
Increases the damage of the next attack and makes it more likely to down the enemy after not attacking or taking damage for a set duration.
Sword Charge
Grants a stack when dealing damage. After 20 stacks, the next successful Sword Skill deals bonus damage that scales with ATK.
Swordcraft Accumulation
Increases Sword Skill damage and SP consumption temporarily when using a Sword Skill. This effect stacks up to five times.
Running Strike
Grants stacks based on distance traveled. After acquiring the maximum number of stacks, the next instance of damage dealt consumes all stacks and deals bonus damage based on ATK.
Accumulator
Grants stacks whenever damage is dealt to enemies or enemies are defeated. After reaching maximum stacks, the next Sword Skill consumes them, removing its cooldown and refunding its SP cost.
Imaginary Shield
Increases ATK, but also increases damage taken.
Cursed Assailant
Enemies become more susceptible to status effects.
Force of the Sage
Restores a set amount of HP when dealing damage to an enemy. Taking damage reduces this effect's cooldown time.
Swift Grace
Decreases Sword Skill cooldown time and SP consumption. Dealing damage with Sword Skills five times within a set duration deals bonus damage based on ATK.
Rising Tempo
Grants the party a buff that temporarily increases normal attack speed on hit. This effect stacks.
Temporal Impact
Inflicts multiple instances of bonus damage when enemies are damaged by Sword Skills for a set duration. The bonus damage increases based on the base damage dealt by the Sword Skill.
After-Attack
Grants bonus damage based on ATK to the next attack after activating a Sword Skill.
Slash Recovery
Increases Slash damage. Additionally, dealing Slash damage restores all types of SP.
Master of Slashing
Increases the damage of Slash attacks and makes them easier to activate.
Slash Plus
Grants bonus damage that scales with ATK to Slash attacks and restores HP.
Blade Pursuit
Deals bonus damage based on ATK after activating a Sword Skill.
Survival of the Fittest
Increases ATK when nearby enemies are inflicted with status effects.
Fast Master
Increases the speed of normal attacks, but makes it impossible to guard.
Agility Blast
Inflicts bonus damage that scales with AGI when damage is dealt to enemies three times in a set duration.
Speedy Strike
Increases normal attack speed.
Heavyweight
Reduces normal attack speed.
Heavy Fog
Grants bonus damage based on ATK to Heavy Attacks and inflicts daze stacks.
Iron Sprinter
Increases DEF during, and shortly after, sprinting in combat.
Iron Will
Grants a greater resistance to fear.