Metallic Form
Increases DEF, but also increases stamina consumption when dodging.
Metallic Form
Increases DEF, but also increases stamina consumption when dodging.
Dodging Burden
Increases the stamina consumption of dodging.
Dodge Protection
Increases DEF and status effect resistance temporarily after dodging.
Weight of the Dodge
Reduces the invincibility window of dodging.
Guarded Agitation
Restores SP whenever guarding against an attack. While SP is half of its maximum or higher, Sword Skills deal more damage.
Meteor Burn
Causes explosions which deal damage that scales with ATK and inflict burn stacks when Jumping Heavy Attacks are used.
Deafening Impact
Attracts the attention of nearby enemies whenever guards are successful. Also grants temporary invincibility.
Stun Strike
Grants bonus Heavy Attack damage based on ATK and increases down rate.
Enhanced Pursuit
Grants bonus damage based on ATK to Jump Attacks, Sprint Attacks, and Crush Attacks.
Chivalric Heart
Increases DEF based on the number of enemies nearby.
Improved Combinations
Increases the damage of Combination Skills. Activating a Combination Skill also temporarily increases ATK.
Adept Counter
Increases damage of counter Sword Skills. Restores HP when countering.
Dodgy Customer
Increases the invincibility window when dodging and increases the damage of Dodge Slashes.
Heavy Burden
Restores stamina to full when enemies are downed or defeated nearby, but increases the stamina consumption of attacks.
Sprinter's High
Increases ATK and normal attack speed temporarily when sprinting for a set duration during combat.
High Speed
Grants bonus damage that scales with ATK when dealing damage with a Sprint Attack, and temporarily increases sprint speed.
Fast Striker
Increases the speed of normal attacks temporarily when they are used. This effect stacks, and at maximum stacks normal attacks also deal bonus damage based on AGI.
Numbing Bomb
Creates a paralyzing explosion and deals bonus damage based on ATK when dealing damage ten times in a set duration.
Dark Sprint
Inflicts blindness stacks and bonus damage based on ATK when dealing damage with a Sprint Attack. Temporarily reduces Sword Skill SP consumption on trigger.
Darkness Coming
Stacks marks on damaged enemies. When an enemy has ten marks, the next damage dealt to them causes a blinding explosion, inflicting blindness stacks and deals bonus damage based on ATK.
Dark Smoke
Creates a smoke cloud that inflicts blindness stacks after executing a perfect dodge.
Compatibility
Increases the amount of combo SP gained and damage of Combination Skills.
Turtle Shell
Greatly increases DEF after taking damage from an enemy attack. This effect is temporary.