Entries

River Highway

Rivers flowed through this land when it was still one with the surface, sustaining the land and its people with water, the source of all life. After a thousand years it has withered away, and now the dried riverbeds carry a different, but no less vital, source of life—trade. Peddlers walk the once-flooded paths carrying water and food to various settlements. Indeed, though the land may change and shift, humanity's capacity for survival remains unwavering.

Worldview

Big Bopper

C RankG2
Base ATK45 ATK +20287
Intrinsic MODStun Strike
Mace

Great Wetlands

Regions

Eastern Great Wetlands

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Central Great Wetlands

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Northern Great Wetlands

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Southern Great Wetlands

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Western Great Wetlands

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Swordfall

Launch two <SSCyan>Severing Attacks</> in an X-shape, dealing: {BaseATK_1} (+{ATKModifier_1}% of <img id="TI_ATK"/>) damage on the first strike {BaseATK_2} (+{ATKModifier_2}% of <img id="TI_ATK"/>) damage on the second strike

Two-Handed Sword Skills

Great Mine Ruins

Originally, the main industry in this region was ore mining, with its excavation technology being particularly advanced. The dwarves, also in search of ore, joined with those who lived here, and as they mined together, the humans of the 2nd Floor acquired enough technology to build a city on the plateau. It is said that the dwarves disliked such barren environs, however, and soon moved on.

Worldview

Main Highway

Regions

Grand Canal

The waterway is the only safe way to cross the 1st Floor, which is teeming with monsters. Because there are no seas on the first floor, boats and other vessels remain underdeveloped, and the most that can be managed is a simple craft to cross a lake or river. Though simplistic, it is enough to allow for trade between the various cities.

Worldview

The Grand Belfry

A tower with bells that chime in various patterns to mark time, festivals, and emergencies. One sequence, however, has never been rung—and must never be. It signals that the Safe Zone has been breached and monsters have invaded the city.

Worldview

Message Near the Grand Door

Curious what was behind that door? Something big... Really big. That's all I can say. The second I opened it, something huge stepped on me! Oh, wait... I can hear really loud footsteps behind me. — Message from an adventurer

Worldview

Great Knight Statue

Giant statues of knights can be found throughout the 1st Floor. Unlike overworlders, the people of Aincrad, who were vulnerable after the Great Separation, placed these statues as a show of force to protect themselves from external enemies. However, as humanity lacked the ability to produce such large statues at the time of their creation, it is theorized that they were constructed by dwarves in exchange for the rich-flavored mead that the ancient humans brewed.

Worldview

Pierced Sky

There is an ancient device located deep in the hills known as the "Heaven's Rift." Find it and report back to me with the details. Mayhap your overworlder tools will lead you to it? [Noble Scholar]

Side Quests

Sphere

A

A magic crystal obtainable only in dungeons. Serves as an energy source which activates gift pillars. Dissipates upon removal from a dungeon.

General Items

Heaven's Rift Hall

Regions

Ancient Ritual Hall

Dungeons

Ancient Ritual Hall - B3F

Regions

Ancient Ritual Hall - B2F

Regions

Ancient Ritual Hall - B5F

Regions

Ancient Ritual Hall - B4F

Regions

Ancient Ritual Hall: Spirit Gate

Regions