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Elfa Maze Mountain: Approach

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Elfa Maze Mountain: Foothills

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Elfa Maze Mountain: Summit

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Elfa Maze Mountain: Western Peak

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The Echoes of Aincrad Demo lets you play through the opening section of the full game. Some features and details will differ from the full release. Save data from the demo can be carried over to the full game. <DMYellow>*Save data carried over from the demo cannot be changed to Death Game Mode.</>

UI Terms

The Echoes of Aincrad Demo lets you play through the opening section of the full game. Some features and details will differ from the full release. Save data from the demo can be carried over to the full game. <DMYellow>*Save data carried over from the demo cannot be changed to Death Game Mode.</>

UI Terms

The Echoes of Aincrad Demo lets you play through the opening section of the full game. Some features and details will differ from the full release. Save data from the demo can be carried over to the full game. <DMYellow>*Save data carried over from the demo cannot be changed to Death Game Mode.</>

UI Terms

Aincrad's Industrial Technology

In Aincrad, where wheat and barley are the staple crops, the windmill was invented fairly early as a means of milling the grains using the strong winds that buffeted the airborne land. Over the course of millennia spent in the air, other inventions sprung up, like water mills, eyeglasses, clocks, the three-field system of farming, reinforced buildings, and chimneys. Even black gunpowder was created, but due to the magic binding Aincrad, which prevents any manner of projectile weapon, it can only be used for mining.

Worldview

Aincrad's Outer Walls

The outer walls of each floor of Aincrad consist of the same magical material as the Maze, with a barrier extending at a radius of 25 miles around it. This barrier cuts Aincrad off completely from the rest of the world, isolating it and ensuring constantly sunny weather. The magic wall is made from elven steel, a unique mixture of ash, special soil, and tree sap; it is so expertly constructed that it shines and looks exactly like iron to the untrained eye. Because of this, Aincrad is sometimes known as the Floating Castle of Steel.

Worldview

Aincrad's Climate

The climate of Aincrad varies heavily from one level to another. Calm plains, misty swamps, freezing mountains, among other climes, all share the same land. This mysterious phenomenon, impossible in any natural circumstance, was caused by the dimensional holes created by the teleportation device that moved space itself to create the floating surface; each layer synchronized with its original form, appearing just as it did below—including the time of day and weather.

Worldview

Aincrad Ship

The operation and management of ships—the only safe means of trade between cities—is considered vital, and has long been under the control of the Leone Trading Company. As a result, overworld adventurers are not permitted to use them at all.

Worldview

Esta Road

Regions

Esta Road

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Selling a weapon equipped by your Partner will switch their weapon to the default one.

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Using a weapon equipped by your Partner for synthesis will switch their weapon to the default one.

UI Terms

Valiance

A

This sword was forged within a raging inferno. The dwarven smith who created it proudly declared the blade would incinerate all it sundered—before he, too, was engulfed in the flames.

One-Handed Sword

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UI Terms

Hero's Attire

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Armor worn by those destined to become the heroes of Aincrad.

Body Armor

Hero's Mark

Increases EXP gain. While Hero's Attire is equipped, reduces stamina and SP consumption, and increases Support and Combo SP gain.

Equipment Mods

Hero's Proof

Increases Weapon EXP gain. While Hero's Boots are equipped, reduces damage taken, and increases HP recovery received and barrier durability.

Equipment Mods

Hero's Boots

S

Armor worn by those destined to become the heroes of Aincrad.

Boots

Dilapidated Hillside Fortress

The silent, decayed ruins of this prehistoric site offer much to ponder. How did the once prosperous Alliance of the Nine Kingdoms, a nation of human beings lacking in magical power and unversed in spellcasting, come to wield such territorial power? The answer is actually quite simple: they devoted themselves entirely to iron and sword, developing and systematizing a multitude of Sword Skills able to counter magic. Here lie the faded remnants of a warrior nation as forged in steel as its innumerable glistening blades.

Worldview

Wilderness Inscription

Long ago, civilization on the surface should have prospered under the protection of the two Sacred Trees and the power of greater magic. There were two elven kingdoms, the human Alliance of the Nine Kingdoms, the dwarven underground kingdom of Aul'da, and myriad other, independent nations. But after the Great Separation, it seems that all of these civilizations have declined, mere shadows of their former glory. The overworlders keep it to themselves, but perhaps their civilization has surpassed our own, and we are the ones who have been left behind... —From an inscription left by a researcher.

Worldview

Pharmacist's Gloves

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"Cornerstone techniques are meant for the profound, yet it is these techniques that will do away with them. My battle garb will lend its power only to those who understand this axiom." - Some leader.

Gloves