Tutorial ItemMace_01
A weapon that excels at breaking down an enemy's defenses; its attacks stagger, cause Guard Breaks, and knock enemies down with ease. Can be used with a shield.
Worldview
177 items
艾恩葛朗特设定、剧情背景、图鉴长文
Areas
193 items
艾恩葛朗特各楼层、区域、副本
Characters
26 items
NPC 伙伴、协力角色
Monsters
179 items
敌对生物、Boss、种族分类
Equipment
204 items
武器、防具、盾牌
Items
189 items
消耗品、素材、关键道具
Recipes
251 items
武器/防具/消耗品锻造配方
Quests
94 items
主线任务与支线任务
Skills
173 items
剑技、主动/支援/合击技能与赠礼柱
Mods & Attributes
298 items
装备 EX-MOD、固有属性词条
Tutorial ItemMace_01
A weapon that excels at breaking down an enemy's defenses; its attacks stagger, cause Guard Breaks, and knock enemies down with ease. Can be used with a shield.
Tutorial ItemOneHandedSword_01
A weapon which deftly balances offense and defense. Can be used with a shield.
Tutorial ItemRapier_01
A weapon capable of chaining multiple attacks together and countering enemy strikes with ease. Can be used with a shield.
Tutorial ItemReplenishment_01
When departing on a quest, you can choose to restock consumable items from the chest to your pouch in bulk at the quest selection screen. Bulk restock is carried out according to the following rules. ・Restock up to the quest limit for consumable items. ・For empty pouch slots, items from the Sacred Crystal and Healing Potion categories will be added in order of effectiveness.
Tutorial ItemShield_01
Shields can only be equipped when using certain weapon types. With a shield equipped, you are able to parry attacks, and your dodge becomes a roll.
Tutorial ItemShield_02
When shield-compatible weapon types are used without a shield, you will use a dodge step that allows for more effective evasion. The speed of standard attacks also increases.
Tutorial ItemTwoHandedSword_01
A weapon that makes up for its slow strikes with powerful charged attacks and a long reach. Cannot use with a shield, and your dodge becomes a roll.
Tutorial ItemUse_01
Press {Act_ItemBelt_Active_Up} / {Act_ItemBelt_Active_Left} / {Act_ItemBelt_Active_Right} to use the consumable item assigned to each input. Press and hold {Act_ItemBelt_Active_Up} / {Act_ItemBelt_Active_Left} / {Act_ItemBelt_Active_Right} to change the assigned item.
Tutorial Jump_01
Press {Act_Jump} to jump.
Tutorial JustDodge_01
You can execute a Perfect Dodge by dodge stepping (dodging without a shield equipped) right before an enemy's attack lands. Successfully performing a Perfect Dodge will recover a set amount of stamina. Attacks that can be Perfect Dodged differ between enemies.
Tutorial KindlyFeelings_01
If you manage to avoid damage in combat while attacking for a set period, you will be able to enter a state of pure focus.
Tutorial KindlyFeelings_02
While focused, you will be granted the following bonuses: - Increased damage for all attacks. - Increased slash window. - Increased dodge window. - Increased down rate for all attacks. - Reduced SP consumption. - Reduced stamina consumption.
Tutorial LightAttack_01
Press {Act_NormalAttack} to perform a standard Light Attack. While these attacks aren't very powerful, they consume less stamina and can be executed in quick succession. The possible number of combo attacks depends on your equipped weapon type.
Tutorial MainMenu_01
Display the Main Menu by pressing {Act_MainMenu}. Here, you can manage and check your character's attributes, inventory, Sword Skills, and more. You can also configure game settings or exit the game from this menu.
Tutorial MobEnemy_01
Common monsters. While not particularly strong on their own, you'd better not let your guard down if you find them in groups.
Tutorial MobEnemy_02
Mob enemies are represented on the mini-map with the icon shown above.
Tutorial Multiplay_01
You can choose to play with up to three other players via the multiplayer mode found on the title screen. In multiplayer mode, you can opt to host your own session and receive help from guest players, or join another player's session as a guest.
Tutorial Multiplay_02
Completing quests in multiplayer mode as a guest nets you Ale Coins, a currency that allows you to purchase valuable items from the Item Seller.
Tutorial MultiplayCarryUp_01
In multiplayer, you can pick up allied players who are immobilized by paralysis, sleep, or other status ailments and carry them to a safe location. To pick up a fallen player, approach them and hold down {Act_ValuableAction}.
Tutorial MultiplayRescue_01
In multiplayer, you can revive incapacitated allies by using a Healing Crystal. To perform a revive, approach the fallen player and hold down {Act_ValuableAction}.
Tutorial MultiplayRescue_02
If an incapacitated player isn't revived quickly enough, they'll enter Spectator Mode and can only watch other players. Spectator Mode ends and control is restored to that player when the party rests at/teleports to a Safe Area—or if the party is wiped out, prompting a restart.
Tutorial OverallMap_01
Press {Act_OpenSubMenu} to display the map screen. Whether you're in a town, dungeon, or out in the field, you can check out a detailed map of the area.
Tutorial OverallMap_02
Adding markers to the map will create pillars of light the player can see in the overworld, making it easier to find your destination.
Tutorial Paralysis_01
Prevents movement temporarily. Can be cured and prevented by items such as Holy Water.