Tutorial Parry_01
With a shield equipped, press {Act_Guard} just before an enemy's attack lands to parry it and stagger your foe. Attacks that can be parried differ between each enemy.
Worldview
177 items
艾恩葛朗特设定、剧情背景、图鉴长文
Areas
193 items
艾恩葛朗特各楼层、区域、副本
Characters
26 items
NPC 伙伴、协力角色
Monsters
179 items
敌对生物、Boss、种族分类
Equipment
204 items
武器、防具、盾牌
Items
189 items
消耗品、素材、关键道具
Recipes
251 items
武器/防具/消耗品锻造配方
Quests
94 items
主线任务与支线任务
Skills
173 items
剑技、主动/支援/合击技能与赠礼柱
Mods & Attributes
298 items
装备 EX-MOD、固有属性词条
Tutorial Parry_01
With a shield equipped, press {Act_Guard} just before an enemy's attack lands to parry it and stagger your foe. Attacks that can be parried differ between each enemy.
Tutorial ParrySlash_01
A slash technique that deals high damage. Pressing {Act_SlashTrigger} within a set time after a successful parry will trigger a follow-up attack by your Partner. Enemies hit by a Parry Slash will also be greatly staggered.
Tutorial ParrySlash_02
Follow the action button guide to time your Parry Slash correctly.
Tutorial Partner_01
The player's companion is equipped with various abilities. You can only bring one partner on a quest. If incapacitated, partners will automatically revive after some time has passed; however, you can speed up the process by approaching them and holding {Act_ValuableAction}.
Tutorial Partner_02
Your Partner's Focus is represented by a diamond-shaped gauge. High Focus allows them to avoid enemy attacks by dodging or guarding, but they will become more vulnerable to attack as the Focus gauge depletes.
Tutorial Poison_01
Slowly chips away at HP for a set duration. Can be cured and prevented with antidotes.
Tutorial Recovery_01
Press {Act_ActiveSkill_Down} to consume a Healing Crystal and recover a set amount of HP. The number of available Healing Crystals is indicated by <img id="TI_Recovery"/>, which is reset upon resting at a Safe Area or Warp Terminal.
Tutorial ReversalSlash_01
A slash technique that deals high damage. When a blue ring appears during an enemy attack, press {Act_SlashTrigger} with the right timing to execute a Reversal Slash, repelling the attack and granting your Partner a window to strike. Enemies hit by a Reversal Slash will also be greatly staggered.
Tutorial Roll_01
Press {Act_Roll} to dodge. Dodging while in combat will consume stamina. There is a brief period of invincibility at the start of each dodge during which you are impervious to damage from enemies. If you have a shield equipped, a dodge roll will be performed. Without a shield, you will dodge step.
Tutorial Running_01
Press {Act_Group_AxisMove} in any direction to move accordingly.
Tutorial SafetyArea_01
Resting at a Safe Area will recover your HP and replenish your healing items. The last Safe Area you rest at will also act as a checkpoint: should the party fall in battle, they will respawn at this location.
Tutorial SafetyArea_02
Be aware that resting will cause all enemies to respawn (with the exception of defeated bosses).
Tutorial SafetyAreaTransition_01
Selecting Teleport at a Safe Area allows you to instantly travel between any activated Safe Areas or Warp Terminals. Teleporting will also heal you, update your checkpoint, and respawn all non-boss enemies, just as if you had taken a rest.
Tutorial SafetyAreaTransition_02
By selecting "Return to Town" from the Teleport options, you can abandon your current quest and return to the last town you visited.
Tutorial Sleep_01
Prevents movement and reduces DEF temporarily. Can be cured and prevented by items such as Spicy Herbs. Those afflicted with sleep are woken when damaged.
Tutorial SP_01
The player's mental fortitude. Using Sword Skills consumes varying amounts of SP relative to the skill performed. SP will accrue when attacking enemies.
Tutorial SpecialEffectsIcons_01
When a Support Skill or equipment mod effect activates in battle, an icon will appear. This will display the effect's duration, cooldown, and stack count (if applicable).
Tutorial Sprint_01
Pressing {Act_Sprint} while moving will allow you to travel at a higher speed. Being spotted by an enemy and entering battle will cause sprinting to consume stamina.
Tutorial Stamina_01
The player's stamina. Attacking, jumping, dodging, or sprinting during combat consumes varying amounts of stamina relative to the action performed.
Tutorial SupportSkills_01
Support Skills are Partner abilities that consume Support SP. Each Partner has their own Support Skill, with varying effects. To activate a Support Skill, hold {Act_ShiftModifier} and press {Act_SupportSkill_UI}.
Tutorial SupportSkills_02
An icon will light up when you have enough Support SP to perform a Support Skill. Support SP can be accrued by attacking enemies.
Tutorial SupportSkills_03
Certain Support Skills can be activated multiple times if you have enough SP. The number of uses available is displayed below the Support Skills icon.
Tutorial SwitchMode_01
An AI command for Partners that prioritizes enemies the player is locked on to. Alternate between Free Mode and Switch Mode by pressing {Act_AIModeChange}.
Tutorial SwitchMode_02
In Switch Mode, attack priority is transferred between you and your Partner upon a successful dodge. You will always attack first.