Entries

Great Mine Ruins

Originally, the main industry in this region was ore mining, with its excavation technology being particularly advanced. The dwarves, also in search of ore, joined with those who lived here, and as they mined together, the humans of the 2nd Floor acquired enough technology to build a city on the plateau. It is said that the dwarves disliked such barren environs, however, and soon moved on.

Worldview

Main Highway

Regions

Grand Canal

The waterway is the only safe way to cross the 1st Floor, which is teeming with monsters. Because there are no seas on the first floor, boats and other vessels remain underdeveloped, and the most that can be managed is a simple craft to cross a lake or river. Though simplistic, it is enough to allow for trade between the various cities.

Worldview

The Grand Belfry

A tower with bells that chime in various patterns to mark time, festivals, and emergencies. One sequence, however, has never been rung—and must never be. It signals that the Safe Zone has been breached and monsters have invaded the city.

Worldview

Message Near the Grand Door

Curious what was behind that door? Something big... Really big. That's all I can say. The second I opened it, something huge stepped on me! Oh, wait... I can hear really loud footsteps behind me. — Message from an adventurer

Worldview

Great Knight Statue

Giant statues of knights can be found throughout the 1st Floor. Unlike overworlders, the people of Aincrad, who were vulnerable after the Great Separation, placed these statues as a show of force to protect themselves from external enemies. However, as humanity lacked the ability to produce such large statues at the time of their creation, it is theorized that they were constructed by dwarves in exchange for the rich-flavored mead that the ancient humans brewed.

Worldview

Heaven's Rift Hall

Regions

Ancient Ritual Hall

Dungeons

Ancient Ritual Hall - B3F

Regions

Ancient Ritual Hall - B2F

Regions

Ancient Ritual Hall - B5F

Regions

Ancient Ritual Hall - B4F

Regions

Ancient Ritual Hall: Spirit Gate

Regions

Ancient Ritual Hall: Dance Hall

Regions

Lost Oblivion

S

Despite the unusual nature of this sword, it is not imbued with magic or an enchantment of any kind. It is the product of a lost world, borne from parts unknown.

Two-Handed Sword

Boss Fight

UI Terms

Singularity

S

An engineer stared intently at a single point on the ceiling and spoke: "This sword shall not be an instrument of death, but of life. Perhaps it will become the singular symbol of all weaponry."

Rapier

Que's Sanctuary

Regions

Que's Sanctuary

Dungeons

Que's Sanctuary: Trail of Daggers

Regions

Que's Sanctuary: Hall of Protection

Regions

Que's Sanctuary: Path of Verity

Regions

Que's Sanctuary: Relic Hall

Regions

Chiral Mushroom

It may not look too appetizing, but this highly nutritious fungus can be boiled, grilled, or blended with various ingredients. It boasts potent medicinal properties when decocted into a drink.

Materials